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GTA VI launches on

Official GTA Liberty City Stories artwork: a red sedan speeding down a Liberty City street as a van is blown into the air by an explosion.

GTA Liberty City Stories goes native on PC with a fan recompilation

lcs-recomp turns the PSP version of Liberty City Stories into a native Windows and Linux program, with 60 fps and widescreen. What it offers and what you need.

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Vice City Stories went first; now it's Liberty City's turn. On September 24, 2026, elmasas, who had already brought GTA III to the Wii earlier that month, released lcs-recomp, which turns the PSP version of GTA Liberty City Stories into a native program for Windows and Linux. It isn't an emulator or a remake: it's the original game translated into PC code, and it ran at 60 fps in widescreen from its very first release.

From PSP to PC, no emulator

lcs-recomp is built on PSPRecomp, the static recompilation tool Jessica Natalia released in August for Vice City Stories. The approach is the same: take the code the game was built with for the PSP's processor, translate it into C++ and compile it as a regular executable. The result, LCSNative, doesn't imitate any console; it's a PC program that does what the original game did.

A tool built for one game powering a completely different one just six weeks later is the best proof that PSPRecomp delivers on its promise: a foundation for recompiling more PSP games.

What you get

  • Platforms: Windows (DirectX 12) and Linux (Vulkan).
  • Visuals: 60 fps, widescreen, configurable internal and window resolution, and adjustable texture sharpness.
  • Controls: mouse and keyboard with mouse aim and remappable keys, plus controllers with Xbox or PlayStation layouts.
  • In-game settings: an F10 menu for draw distance, resolution and frame rate.
  • License: MIT, with the port's source code public.
Official GTA Liberty City Stories box art, with the game's logo surrounded by panels of a police helicopter, a woman with a gun, a red sedan and a biker.

Moving fast

The project has shipped eight releases in about two weeks, with help from other contributors:

Version

Date

Highlights

0.1.4

September 29

F10 menu, fixed HUD and cursor scaling, fixed mouse sensitivity, aim zoom

0.1.5

October 1

Remappable keys and driving fixes

0.1.6

October 7

Faster Vulkan rendering, no loading screen between islands, auto-aim option

0.1.7

October 9

Latest release so far

What you'll need

The port includes nothing from Rockstar. You'll need your own copy of Liberty City Stories for PSP, specifically the US v1.05 (ULUS-10041) release, plus its decrypted executable (EBOOT.ELF) and the disc's PSP_GAME folder, extracted yourself. It runs on Windows or Linux; building it yourself on Windows requires Visual Studio 2022 and LLVM. As with every project like this, GTA House doesn't link to downloads.

Liberty City Stories is everywhere

September turned into Liberty City Stories month. Days before lcs-recomp, the reGTA port for New 3DS completed LCS's campaign through reverse engineering for the first time. They're two routes to the same place: reGTA rewrites the engine, while lcs-recomp translates the original code.

Officially, the game has only ever left Sony's consoles via mobile, where it's now part of GTA+. It has never had a PC release, and that's the catch: Rockstar's new mod guidelines, published just days earlier, ban bringing its games to platforms it hasn't released them on.

Our take

On a technical level, lcs-recomp is impressive, and its pace of development even more so. But it's also exactly the kind of project Rockstar has just singled out in writing. Using none of the company's code and requiring your own copy puts it on firmer ground than other ports, but that's no guarantee it survives. If you played LCS on PSP back in the day, this is the most faithful way to revisit it on PC. Enjoy it while it lasts.