
GTA 5: Take-Two shuts down alt:V and RAGE:MP, leaving only FiveM
Both main alternatives to FiveM for modded GTA 5 servers are closing at Take-Two’s request. Dates, reasons and what their communities need to do.
If you want to play GTA 5 on modded servers, roleplay or otherwise, there's now only one official way to do it: FiveM. On February 10, 2026, the team behind alt:V, its main alternative, announced a phased shutdown at Take-Two's request. In May, RAGE:MP followed. Both platforms had been running for years, and neither made it through the summer.
Why they're closing
alt:V's explanation is straightforward. According to its statement, Rockstar and Take-Two have made it clear that FiveM is the only authorized platform for GTA V multiplayer modding, as set out in their Platform License Agreement. Rockstar has owned FiveM since it acquired Cfx.re in 2023, and that agreement had been updated just a month earlier, on January 12, the same day the Cfx Marketplace launched.
alt:V's timeline
After nine years of development, the shutdown was staggered to give communities time to move:
- March 2, 2026: no new community servers, and public access to the server toolkit ends.
- May 4, 2026: the public server list goes offline.
- July 6, 2026: end of support, with the client, the tools and the backend all shut down.
"This is tough news for everyone – both developers and players," the team wrote, urging server owners to migrate to FiveM as early as possible and thanking the community "for being part of this journey."
Update: RAGE:MP goes the same way
On May 25, 2026, RAGE:MP, another of GTA V's longest-running multiplayer platforms, announced its closure with exactly the same reasoning: FiveM is the only authorized platform under the license agreement, and it was acting at Take-Two's request. It stopped accepting new servers the next day, took its public list down on June 1 and went dark entirely on August 31. When the shutdown was announced, 288 servers were still running on it.
What it means for communities
For server owners, moving isn't just a matter of switching launchers. Custom scripts, player accounts and systems built up over years have to be rebuilt on FiveM, and keeping the community together through the move matters as much as porting the code. Some small roleplay worlds with years of history will have been lost along the way.
Not everyone took it quietly. A former FiveM developer publicly criticized the decision, accusing Rockstar of using the Cfx.re acquisition to wipe out the competition rather than look after the platform.
Our take
From Rockstar's point of view, the move makes sense: if FiveM is theirs and it's where mod money flows, there's no reason to keep alternatives they don't control. But it's hard not to see it as the end of an era, one where community-built modded multiplayer thrived outside the company's reach. With GTA 6 approaching, the message couldn't be clearer: the future of roleplay in Rockstar's games runs through Rockstar's own house.


